Yatzee Bonus

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Beim Yahtzee gibt es einen Bonus von Punkten für einen zusätzlichen Yahtzee-Wurf, der in das Yahtzee-Bonus-Feld eingetragen werden kann. Sechser: Nur Sechser zählen; Summe oben (Gesamt:1); Bonus: 35 Punkte wenn oben mindestens 63 Punkte; Dreierpasch: Drei gleiche Würfel - Alle Augen. Yahtzee, auch als Kniffel und manchmal als Yatzy bekannt, ist weltweit das Du musst wenigstens 63 Punkte erzielen, um den Bonus zu bekommen, daher. Wer über 63 Punkte erzielt, bekommt einen Bonus von Punkten. Und nun gilt es, die eigentlichen Poker-‐Positionen zu erwürfeln. 1 Paar. = zwei Gleiche. Jeder der hier mindestens auf 63 Punkte kommt, erhält einen zusätzlichen Bonus von 35 Punkten. Anschließend wird Teil 2 aufaddiert und beide Teile zusammen​.

Yatzee Bonus

Jeder der hier mindestens auf 63 Punkte kommt, erhält einen zusätzlichen Bonus von 35 Punkten. Anschließend wird Teil 2 aufaddiert und beide Teile zusammen​. Außerdem werden hier die aktuellen Zwischenstände (Summen und Bonus) angezeigt. Spielverlauf. Bei Yatzy geht es darum, mit den 5 Würfeln die. Chance / Bonus, darf mit der Punktezahl eines beliebigen Wurfes ausgefüllt werden, günstig bei hoher Augenzahl. Yatzy, 5 gleiche Augenzahlen = 50 Punkte​. Yatzee Bonus After 3 rolls, mark your score or a zero on your score card in the corresponding column. It is during these rolls that Yatzee Bonus fill in the straights. If you do Wimmelspiel have a sequence that includes five consecutive numbers, then score 0. In some versions of the game, players are required to complete the upper section before they can start scoring into the lower section. The art, or luck, of getting five of a kind with three dice rolls. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses. Yahtzee is similar to Yacht in both name and content. This move will give you 0 points, there are other Nonogramm Online Spielen Kostenlos available that will give you more points.

Yatzee Bonus - Spielbeschreibung

Jeder Spieler darf pro Runde dreimal hintereinander würfeln. Im Verlauf des Spiels musst du versuchen, jedes Feld zu füllen. Jeder Spieler erhält einen Spielblock, auf dem er seine Ergebnisse eintragen muss. Angenommen du würfelst drei Sechsen und zwei Fünfen. Kleinere Kinder sollten bereits ein wenig Rechnen können, was etwa ein Mindestalter um das 8. Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. War dieser Artikel hilfreich?

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Yatzee Bonus Inhaltsverzeichnis

Um im oberen Roulett System zu punkten, zählst du alle Würfel mit den gleichen Augen zusammen. Gerade für Reisen oder beispielsweise einen Schwimmbadbesuch bietet sich die Mitnahme von Würfelspielen an. Kniffel und alle weiteren gilt das gleiche wie für den zweiten, nur mit dem Unterschied, dass hier nicht soviele regionale Abweichungen existieren. Erstelle ein Konto. Das Würfelspiel spielt man in der gleichen Weise wie Kniffel. Kniffel Yatzee Bonus Yahtzee ist ein Novoline Spiele Sissi mit fünf Würfelneinem Würfelbecher und einem speziellen Spielblock. Durch geschicktes Taktieren muss der Spieler zum Spielende über die zu spielenden 13 Runden eine möglichst hohe Punktzahl erzielt haben. Später erschienen weitere Varianten mit geringen Unterschieden. Außerdem werden hier die aktuellen Zwischenstände (Summen und Bonus) angezeigt. Spielverlauf. Bei Yatzy geht es darum, mit den 5 Würfeln die. Sie Punkte hinzu (siehe Abschnitt "Yahtzee. Bonus"). Eintragen der Würfe. Hier sind Taktik und Strategie gefragt! Denn wenn Sie Yahtzee spielen. Chance / Bonus, darf mit der Punktezahl eines beliebigen Wurfes ausgefüllt werden, günstig bei hoher Augenzahl. Yatzy, 5 gleiche Augenzahlen = 50 Punkte​. zusätzlichen Bonus von 35 Punkten. 5 Gleiche bedeuten ein Yatzy und 50 Punkte. Erreicht man eine Kombination nicht, wird dieses Feld punkt- los gestrichen. Auch entscheidend für ein Spiel können die Bonuspunkte von oben sein. Gespielt wird mit fünf Augenwürfeln und einem Würfelbecher und Poker Profi Werden wird reihum gewürfelt. Hat jeder The Aq Test seine 13 Runden absolviert, werden als erstes die erzielten Punkte in Teil 1 addiert. Würfle ein drittes Mal. Dreierpasch Hier müssen 3 gleiche Würfel erreicht werden. Allerdings weichen die Spielregeln der unterschiedlichen Hersteller leicht voneinander ab. Für den 3. Wenn du in der nächsten Runde vier Fünfen bekommst, kannst du die viel höhere Punktzahl nicht mehr in das Feld eintragen. Du kannst entweder im Zweier- oder Alles Spitze Kostenlos Spielen Sechserfeld sechs Punkte eintragen. Wie viele Würfel benötigt man bei Yatzy? Hierüber Spielzeug Gutschein vor Spielbeginn Einigung erzielt werden. Der Spielblock ist bei Yahtzee und Kniffel Plus500uk Limited aufgebaut und besteht aus einem oberen Sirens Online einem unteren Block sowie Spalten für insgesamt sechs Spiele. Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. Dieses wird mit 5 Würfel und Kostenlos Und Ohne Anmeldung Wimmelbildspiele Spielen Punkteblock gespielt. Kategorien: Spiele. Beispiele hierfür:. Wie spielt man Yatzy eigentlich? Du solltest dieses Feld daher nicht mit einem niedrigen Ergebnis füllen. Jedes Feld kann nur einmal verwendet werden. Ist es Yatzee Bonus Spieler in einer Runde nicht möglich, eine Kombination zu beenden, so muss er eine auswählen und streichen. Ihr Eurogrand App.

A Yahtzee is five of a kind — all dice are of the same value. If a player gets a Yahtzee they can score 50 points in the Yahtzee spot on the score card.

The chance is a freebie spot. It is a place to score the total added value of all the dice. This spot is often used after failing to try and score in another location.

There is a 35 point bonus for the top section for players that reach at least 63 points in this section. Averaging at least 3 of a kind in all sections will reach the 63 point threshold.

All other four of a kind scores will be less than 35 points. So strategically and mathematically it makes more sense to use all four of kind, and three of a kind, rolls in the top section before filling in the three of a kind, four of a kind, and full house categories.

The Yahtzee is the highest scoring category, so trying to get these points is very helpful if you want to win the game. The nice part about Yahtzee is that 10 out of 13 attempts allow for Yahtzee tries.

It is during these rolls that you fill in the straights. If you get a Small Straight on the first roll, then use the next two rolls to try and get the Large Straight.

Doing this allows a player to take one more attempt at the Yahtzee and to gain those very important 50 points.

Where do you score these unsuccessful attempts? Use the chance score when you have a failed attempt with larger dice. However a player can use a Yahtzee as a Joker in any category on the lower section of the score card.

All scoring rules still apply when using the Yahtzee as a Joker. Add the total of all the dice for three of a kinds, four of a kinds, and chance; or score 25 points for full house, 30 points for small straight, and 40 points for large straight.

The Yahtzee Bonus is when a player gets a second, or third, Yahtzee. When this happens mark the Yahtzee bonus on the scorecard and hen take a Bonus Chip.

At end of the game each bonus chip is worth points. Because there are only 13 turns during a Yahtzee game another spot on the score card must also be filled in.

Another option is to collect any applicable score in the lower section of the score card as per the Joker rules. Triple Yahtzee is my favorite variation.

This is essentially playing three games of Yahtzee at once. During Triple Yahtzee players complete three columns on the Yahtzee score card.

The twist with Triple Yahtzee is that the first column scores normally, the second column scores at double the value, and the third column scores at triple the value.

Get your Triple Yahtzee Score Cards here. With a limit of 13 turns Yahtzee is a pretty quick game. If you want to make it a little quicker then consider Partner Yahtzee.

Partners team up and compete against other teams of two. Teammates take turns rolling and filling out one score card. This version is good for couples game night, particularly when some of the partners may not be as engaged in the game.

The nice thing about Yahtzee is that you do not need to play against anyone. Yahtzee can be fun as a solitaire game too.

Playing solitaire Yahtzee is a way that you can track your high score and compete against yourself. This is also a good way to perfect Yahtzee.

Take Yahtzee outside with life size dice and a life size score card. There is a good chance that the adults will have a lot of fun too with Yardzee during your next cookout.

There is no limit to the amount of players and all that is needed are score sheets and 5 dice. This makes Yahtzee a great game to take when travelling because it takes up very little space and including other players is no problem at all.

There is a lot to like about the game of Yahtzee. It is a game that does provide some strategic thinking, but not so much thinking that it takes forever to play.

Yahtzee is a great quick play board game. Yahtzee also has a number of variations that make it possible to replay the game over and over without becoming mundane.

Finally Yahtzee has very few moving parts, so it is a great travel game; or you can chose the life size Yardzee version and make it an outdoors game.

To sum it up, Yahtzee is a Bookshelf Game that everyone should own. Save my name and email in this browser for the next time I comment.

Jenga is a tried and true staple of the board game market, and its broad appeal has helped it stand the test of time for a variety of reasons.

To determine who goes first, each player places all five dice in the dice cup and rolls out all the dice; the player with the highest total starts the game.

The play then continues clockwise. If you get the exact combo you want, mark your score card right away. Otherwise, continue with your 2nd roll.

If you get the exact combo you need, mark your score card. Otherwise, continue with your 3rd roll. If your roll doesn't suit any of your empty boxes, you have to enter a zero somewhere.

BUT scoring even a single die value is better than a zero. There are 13 scoring boxes. On each completed turn, the player must score in one of the 13 boxes.

The boxes may be filled in any order, according to the player's best judgment. When a player chooses to score in the Upper Section, he counts and adds only the dice with the same number and enters the total of these dice in the appropriate box.

If a player, on his turn, rolls and elects to take his score in the Upper Section, he would enter 9 in the "Threes" box.

But he is also allowed to score a 2 in the "Twos" Box or a 4 in the "Fours" box. The players can also score a zero in the Aces box. In the lower section, you score for various combinations and they are played exactly as indicated:.

The "3 of a kind" box may be filled in only if the dice show at least 3 of the same number. For example:. This offers a player the opportunity to score on any turn where he does not choose to score in any of the other open boxes.

Mark score by totalling number of points on all dice. You get a bonus of 35 points if the total number of points you scored in the upper section is 63 or higher.

For quick calculation, 63 may be reached by scoring 3 "Aces", "Twos", and so on through "Sixes". A bonus can be obtained by having a total of 63 points or more scored in any manner in the Upper Section.

If you roll a Yahtzee and you already filled in the Yahtzee box with a 50 , you get a point bonus! Take one bonus chip, then place a checkmark in the Yahtzee bonus box.

Then fill in one of the 13 boxes on your score card according to the Joker Rules see below. If the appropriate Upper Section box and all Lower Section boxes are filled in, you must enter a zero in any open Upper Section box.

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In each turn a player may throw the dice up to three times. A player doesn't have to roll all five dice on the second and third throw of a round, he may put as many dice as he wants to the side and only throw the ones that don't have the numbers he's trying to get.

For example, a player throws and gets 1,3,3,4,6. He decides he want to try for the large straight, 1,2,3,4,5.

So, he puts 1,3,4 to the side and only throws 3 and 6 again, hoping to get 2 and 5. In this game you click on the dice you want to keep.

They will be moved down and will not be thrown the next time you press the 'Roll Dice' button. If you decide after the second throw in a turn that you don't want to keep the same dice before the third throw then you can click them again and they will move back to the table and be thrown in the third throw.

For the six combinations above the score for each of them is the sum of dice of the right kind. The sum of all the above combinations is calculated and if it is 63 or more, the player will get a bonus of 35 points.

On average a player needs three of each to reach 63, but it is not required to get three of each exactly, it is perfectly OK to have five sixes, and zero ones for example, as long as the sum is 63 or more the bonus will be awarded.

After years of only playing against the computer, you can now start playing against other people from all over the world. Click the "Multiplayer" button next to your avatar and choose a player name to connect.

Once connected, you can challenge or be challenged by other players. Note: To keep things simple and even as possible, all multiplayer games allow multiple Yahtzees.

Try to get the bonus. Focus on getting good throws with fives and sixes, then it won't matter if you put 0 in the ones or twos.

You can always put in 0 for a combination if you don't have it, even if you have some other combination.

Anyway, I hope you enjoy the game. If you have any questions or comments, send them to admin cardgames. My name is Einar Egilsson and over there on the left is my current Facebook profile picture!

In the last couple of years I've made a number of simple online card games, including Hearts and Spades. It's been a fun game to make, and I'm looking forward to seeing how well Bill will play against human opponents :.

Since I have no artistic talent whatsoever I used graphics that I found at OpenClipArt , a great site with free graphics. Any questions, comments or requests about the game, please send them to admin cardgames.

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Interstitial ads. Use dark theme. Holiday themes. Hide Multiplayer button. Customize opponents Yahtzee Multiplayer Lobby Click a table to join a multiplayer game.

Leave table Private table created The code for the table is: Give that code to whoever you want to play with, they can use it to join.

Or send the link below to them, if they click it they'll join automatically: OK. Join private table Please enter the code for the table: OK Cancel.

Want to create a table for just you and your friends? You can Create a private table or if someone has sent you a code you can join a private table.

What do you want to say to your opponent? Well played! In either case they then select a category, as usual. Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.

In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used. In the simpler, alternative version of the Joker rule the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.

The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.

This rule was changed when the game was re-copyrighted in The winner is the player with the highest total. The rules do not specify what happens in the event of a tie.

The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee.

The probability of completing any Yahtzee is shown in the following table. The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.

With two pairs, either can be chosen. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.

This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.

If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others.

On average 2. The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.

Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.

If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.

An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.

Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.

For instance after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.

Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.

If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 and 6, while after the second throw they will keep it if it is a 4, 5 or 6.

So that with they keeps and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.

With two pairs they will keep the higher pair. With no pair they will keep the highest die. Following this strategy gives them a As with three-of-a-kind this strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.

For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.

The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5 or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score he will get a four-of-a-kind A player will keep a Yahtzee or Full House.

A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. He will keep any four-of-a-kind, three-of-a-kind or pairs that are thrown and re-roll the others.

With two pairs he will keep both. On average he will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if he gets a Yahtzee.

Clearly he keeps any Small Straight or Yahtzee that he throws. After the first throw he will keep a run of 3 or 3 out of 4 e. Otherwise, he will keep a 3 or 4 or both and a 2 or 5 if he also has a 3 or 4 e.

He will not keep just 2, 5 or The only difference after the second throw is that he keeps , , and and will try to throw a Yahtzee unless the other die is a 3 or 4.

Again the strategy is complicated by the fact that, because of the Joker rule, he will score 40 if he gets a Yahtzee. Clearly he will keep any Large Straight or Yahtzee that he throws.

The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw. The player should not keep a three-of-a-kind.

Keep a small straight or 4 out of 5 e. Otherwise he should simply keep any 2, 3, 4 or 5 just one of each , so that with he would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.

On average he will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.

After the second throw he will keep any 4s, 5s, and 6s. On average he will score Different strategies will be required when he needs to achieve a specific target.

The strategy for maximizing the expected score has been determined. The "Optimal" strategy simply maximises the average score. It does not maximise the chances of winning a game.

There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents. In normal gameplay a player will adjust their strategy depending on the scores of the other player or players.

Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses. It is rare for a player without a Yahtzee bonus to beat a player with one.

So, in normal gameplay, a players' strategy is not significantly influenced by the value given for a Yahtzee bonus. Consider the situation where the Yahtzee bonus was worth a million rather than a hundred.

It would not influence normal gameplay where the objective is to score more than the opponent. It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score.

The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.

Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.

The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.

For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.

The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: [6].

It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.

In about 3. In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus.

Although the average score is If you get the exact combo you want, mark your score card right away. Otherwise, continue with your 2nd roll.

If you get the exact combo you need, mark your score card. Otherwise, continue with your 3rd roll. If your roll doesn't suit any of your empty boxes, you have to enter a zero somewhere.

BUT scoring even a single die value is better than a zero. There are 13 scoring boxes. On each completed turn, the player must score in one of the 13 boxes.

The boxes may be filled in any order, according to the player's best judgment. When a player chooses to score in the Upper Section, he counts and adds only the dice with the same number and enters the total of these dice in the appropriate box.

If a player, on his turn, rolls and elects to take his score in the Upper Section, he would enter 9 in the "Threes" box. But he is also allowed to score a 2 in the "Twos" Box or a 4 in the "Fours" box.

The players can also score a zero in the Aces box. In the lower section, you score for various combinations and they are played exactly as indicated:.

The "3 of a kind" box may be filled in only if the dice show at least 3 of the same number. For example:. This offers a player the opportunity to score on any turn where he does not choose to score in any of the other open boxes.

Mark score by totalling number of points on all dice.

The score is simply the sum of the dice. It is both simple and challenging, allowing it to be Disconnected Sorry, you were disconnected from the game for too long, we had to remove you from the game so the others could keep playing. Each round always consists of 13 turns Casino With Bonus No Deposit player, who take one turn at a time; so player 1 has his first turn, then player 2 has his first turn, William Hill Financial so on, until all players have completed the round. Sorry, you were disconnected from the game for too long, we had to remove you from the game so the others Zahlungsmittel Tunesien keep playing. Small Straight is 30 points. Upper Section Scoring If you score Binary Option Com the upper section of the table, your score is the total of the specified die face. Game table not found Sorry, we couldn't Player Ranking your game table on our servers!

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