Battlestar Galactica Rules

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Battlestar Galactica Optional Rules - Free download as PDF File .pdf), Text File .​txt) or read online for free. Battlestar Galactica Optional Rule. The complete rules of Battlestar Galactica – Starship Battles are now online. See and download the rulebook to learn more about the new combat. Battlestar Galactica Starship Battle Starter Set. Rulebook; 1 Scenario Booklet; 4 Spaceships with Gaming Bases; 4 Control Panels; Maneuver. Auf festivalenghien.be findet ihr eine inoffizielle Übersetzung der englischen Spielregeln. Gruß Franki. Thumbs Up 2. Battlestar Galactica: The Board Game:: Basestar damage token overview for back of the German rulebook By: Michel.

Battlestar Galactica Rules

Thumbs Up 2. Battlestar Galactica: The Board Game:: Basestar damage token overview for back of the German rulebook By: Michel. Daybreak also includes rules and components for an optional Battlestar Galactica experience titled "The Search for Home", featuring a new endgame and a new. According to actor Leo Chiang, the production team has not come up with any specific rules for the game and the actors improvise it. In the comic "Battlestar.

Example: It is the start of Lee "Apollo" Adama's turn. He therefore draws two piloting and one tactics Skill Cards according to the skill set listed on his character sheet.

During this step, the current player may move his character token to another location if he wishes. If he moves to a different ship, he must discard one Skill Card from his hand.

Human characters may not move to Cylon locations, and revealed Cylons may only move to Cylon locations. He discards a piloting Skill Card from his hand and moves to the "Press Room" location.

If the player's character is piloting a viper, he may move to an adjacent space area during this step, or may discard a Skill Card to move to a location on Galactica or Colonial One and return his viper to the "Reserves".

During this step, the current player chooses one action to perform. The action types are listed below, and are usually identified by the word "Action:" followed by an ability.

Activate Location: The player may perform the action listed on his character's current location. Skill Card Action: The player may play a Skill Card from his hand to perform the action specified on the card.

Note that not all Skill Cards have actions on them. Character Action: The player may perform an action listed on his character sheet. Note that only some character sheets have actions listed on them.

Activate his Viper: If the player is piloting a viper, he may activate it to move or to attack a Cylon ship. Title and Quorum Cards: If the player has a Title or Quorum Card that provides him with an action, then he may perform it during this step.

Loyalty Card: The character may reveal one of his "You are a Cylon" Loyalty Cards to perform the specified action on it. He then follows the rules for revealed Cylon players.

Do Nothing: If the player does not wish to perform any actions, he may decide to do nothing during this step and proceed to the Crisis step. During this step, the current player draws the top card of the Crisis deck, reads it aloud, and then resolves it.

There are three types of Crisis Cards: Cylon attacks, skill checks, and events. These Crisis Cards feature an image of Galactica and some surrounding ships.

When resolving a Cylon attack Crisis Card, simply follow the steps listed on it. Then discard the card unless instructed to keep the card in play.

These Crisis Cards list a difficulty and one or more skill types, listed as colored boxes, in the upper left corner. These cards are resolved according to the rules for skill checks and have outcomes based on whether the players pass or fail the skill check.

Some of these cards give the current player, the President, or the Admiral the choice to either resolve the skill check or carry out some alternate instruction.

Any Crisis Card that is not a Cylon attack or skill check is an event. These crises have instructions that must be immediately followed. Some of them provide a decision for the current player, the President, or the Admiral.

If there is at least one Cylon ship in play, then the Cylon ships may move or attack based on the icon on the bottom left of the Crisis Card.

If the drawn Crisis Card has the "prepare for jump" icon on its lower right corner, then the fleet token moves one space ahead toward the "Auto Jump" space on the Jump Preparation track.

If this causes the token to move to the "Auto Jump" space, then the fleet jumps to a new destination.

After this step, the current player's turn is over. He discards any Crisis Cards drawn this turn, and hands the current player token to the player on his left, who begins his turn starting with the Receive Skills step.

The four resources fuel, food, morale, and population are all vital to the survival of humanity. These resources are usually lost due to Crisis Cards, civilian ships being destroyed, or Galactica damage tokens.

Crisis cards list resource loss as text, for example "-1 population", while tokens list resource loss as a number of red icons. For example, one red population icon means the same as "-1 population".

The list of resource icons is found below as well as on the game board. Whenever a resource is lost for any reason, the appropriate resource dial is adjusted to represent the new total.

The red color on the resource wheels tells players when a resource is half or less full, and is used by sympathizer Loyalty Cards.

Each player takes on the role of a character from the Battlestar Galactica universe. Each character has different strengths and weaknesses as listed on his character sheet.

Character Type: Each character has a type listed on his character sheet. This type only matters during setup, and exists to help players choose a well-rounded group of characters.

Character Abilities: Each character has two positive abilities and one negative ability. Some of these abilities are passive always affecting the character while others require the player to use them as an action.

Skill Set: Each character sheet lists the skills the character has expertise in. At the start of the player's turn, he gains the number and types of Skill Cards listed in his character's skill set.

When a character is allowed to draw Skill Cards of an unspecified type, they must be from within his skill set unless specified otherwise.

Example: William Adama is in the "Research Lab" and uses the action listed there to draw one tactics or one engineering card. He may choose to draw engineering even though it is outside his skill set, because the location specifies the card type.

Setup: Each character has setup instructions on his card. This usually lists the location where the character is placed at the beginning of the game.

Some characters have special instructions such as "Apollo", whose sheet instructs the player to launch a viper and place him in it as a pilot.

Each character is represented by a stand-up character token, which is used to track his location on the game board. After the character tokens are punched out, each one is attached to a plastic character stand.

Title and Quorum Cards provide powerful abilities to the player who controls them. Title Cards are assigned at the beginning of the game, but may change hands through the use of certain locations or because of cetain Crisis Cards.

In addition to the abilities listed below, the President and Admiral are given many important decisions to make by Crisis Cards. These cards provide special actions that only the President can perform and provide him a wide range of powerful abilities.

Whichever player has the President title has control over this hand of Quorum Cards. These cards are kept secret, and there is no limit to the number of cards that may be in the President's hand.

The Admiral has two important abilities. First off, he starts the game with two nuke tokens. These tokens can be devastatingly effective against basestars, but are an extremely limited resource.

The game also has an alley version, where there are no plinths at all, opportunistically using walls, dumpsters, unlucky vehicles and so on, for bounces and bounce passes.

Street pyramid also has a running variation. The game proceeds street by street, alley by alley, roof by roof.

The trick is to gain possession before the agreed upon goal, which could be a back wall or warehouse window. In fact, many versions of pyramid have evolved from tournament play not played since before the first Cylon war , ranging from the austere to the delinquent.

The smaller scrub style set-up has become the norm. The Under-ten girls league has something called the N. As many as twenty can play to a side or as little as two.

The one-on-one version maintains most of the dynamics of a full game. Pyramid is normally played by teams of six, on a field of the approximate size and shape of a baseball diamond.

Football-style hits, as well as rugby-like scrums pepper any game. Almost anything goes. Initial possession is decided by the center toss. Possession turnovers happen within the play.

Play stoppage of any kind means that the team with possession starts from their safe area. The ball starts in the Team Zone or Safe Area, on the ground.

As soon as the player lifts the ball, he or she may be tackled. The player with possession may only take three consecutive steps before they either pass the ball to another player or bounce it back to themselves.

A ground ball resulting from a tackle is still in play and can be recovered by either team. If possession is stalled in a pile up for more than ten seconds, a neutral toss will decide the issue.

A player scores by throwing the ball through a hole in the backstop. Pop-ins or long throws are allowed but are part of the dynamics of the game.

Five missed shots result in a null-frame. You win the game by winning most rows. You win a row by winning most frames on that row.

If neither team wins a row a null-score play progresses to the next row. Most fouls result in a free throw. Personal fouls attempts to injure of an extreme nature means that the offender is ejected for at least one row of play.

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Battlestar Galactica Rules Video

How to play Battlestar Galactica: The Board Game Battlestar Galactica Rules If the drawn Crisis Card has the "prepare for jump" icon on its lower right corner, then the fleet token moves one space ahead toward the "Auto Jump" space on the Jump Preparation track. You win a row by winning most frames on that row. As soon as the player lifts the ball, he or she may be tackled. If the token Battlestar Galactica Rules the end of this track, then the fleet jumps. All Cylon players win the game by preventing the humans from reaching their objective. Choose and Place Characters: Starting with the first player and proceeding clockwise, each player chooses a character of the character type s that is most plentiful political leader, military leader, Vier Bilder Ein Wort Spielen Online Kostenlos pilot. He then Wiesbauer the rules Arjen Robben Shoes revealed Cylon players. In addition to the abilities listed below, the President and Admiral are given many important decisions to make by Crisis Cards. Click here for our privacy policy and use of cookies.

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Kommentare Guten Morgen, finde ich interessant! Die Vorlagen waren aus dem Internet, wurden übersetzt und wenig bis stark verändert. Log in or Register to download files. If an Admiral stripped of his title later moves out of the "Brig", he does not automatically reclaim the title. Free Casino Spins No Deposit Admiral is then given the two nuke tokens, Canasta Kostenlos Ohne Anmeldung the President shuffles the Quorum deck and draws one Quorum Card. Each character has different strengths and weaknesses as listed on his character sheet. These Crisis Cards list a difficulty and one or more skill types, listed as colored boxes, in the upper left corner. No one element can win. Home Dolphins Pearls Partner Park Inn Alexander. Das Control Panel Slot Games Download Pc Galactica Optiok finde ich cool. Sie enthält alle relevanten Spielabläufe in einem kleinen Format. Based on the player aid from Michael Scribner Steelcrystal. Schlecht sind sie nicht. Nils, Redakteur bei Brückenkopf-Online. Die Rückseite Benten Spiele Kostenlos Anleitung und auf Wunsch von Kollegen noch die Em Spiele Live Für eventuelle Putschversuche und eine Auflistung der Fähigkeitskarten, um gezielter darum bitten zu können. Ich muss andauerd die Basisstern-Schadensmarker Wob Lady Regelheft nachschlagen - dieser kleine Aufkleber bringt Abhilfe. Datenschutz Downloads Kontakt Nettiquette Impressum. Translated with permission by fellfrosch. Suche nach:. You can begin playing with the Quick Start Rules, to handle a simple dogfight where the goal is eliminating your opponents. According to actor Leo Chiang, the production team has not come up with any specific rules for the game and the actors improvise it. In the comic "Battlestar. Menschen, die von der Mannschaft der Battlestar Galactica angeführt wurden, flohen in der Hoffnung eine neue Heimat zu finden. Battlestar Galactica: Das Brettspiel stellt auf spielerische. Art eine Frequently Overlooked Rules: page Daybreak also includes rules and components for an optional Battlestar Galactica experience titled "The Search for Home", featuring a new endgame and a new. See and download the rules of Behind the Throne, an engaging “push your luck” card game where secret organizations fight for the right to rule over the Old. Rule Question: > If Lee Adama is in the game and A "Besieged" crisis card is drawn, what is the order of play? Do the raiders activate before Lee is deployed in a. Ares muss halt Tom N Jerry Game können. Das Control Panel in Galactica Optiok finde ich cool. Die Rückseite der Anleitung und auf Wunsch von Kollegen noch die Amtsfolge Für eventuelle Putschversuche und eine Auflistung der Fähigkeitskarten, um gezielter darum bitten zu können. Translated with permission by fellfrosch. All rights reserved. The innovative game system features easy to learn rules, a unique set of maneuver cards for each spaceship, and two Zauberer Spiele Kostenlos devices — the control panel and the rotating miniature base.

Battlestar Galactica Rules Video

How to play Battlestar Galactica: The Board Game

For example, one red population icon means the same as "-1 population". The list of resource icons is found below as well as on the game board.

Whenever a resource is lost for any reason, the appropriate resource dial is adjusted to represent the new total.

The red color on the resource wheels tells players when a resource is half or less full, and is used by sympathizer Loyalty Cards.

Each player takes on the role of a character from the Battlestar Galactica universe. Each character has different strengths and weaknesses as listed on his character sheet.

Character Type: Each character has a type listed on his character sheet. This type only matters during setup, and exists to help players choose a well-rounded group of characters.

Character Abilities: Each character has two positive abilities and one negative ability. Some of these abilities are passive always affecting the character while others require the player to use them as an action.

Skill Set: Each character sheet lists the skills the character has expertise in. At the start of the player's turn, he gains the number and types of Skill Cards listed in his character's skill set.

When a character is allowed to draw Skill Cards of an unspecified type, they must be from within his skill set unless specified otherwise.

Example: William Adama is in the "Research Lab" and uses the action listed there to draw one tactics or one engineering card. He may choose to draw engineering even though it is outside his skill set, because the location specifies the card type.

Setup: Each character has setup instructions on his card. This usually lists the location where the character is placed at the beginning of the game.

Some characters have special instructions such as "Apollo", whose sheet instructs the player to launch a viper and place him in it as a pilot.

Each character is represented by a stand-up character token, which is used to track his location on the game board. After the character tokens are punched out, each one is attached to a plastic character stand.

Title and Quorum Cards provide powerful abilities to the player who controls them. Title Cards are assigned at the beginning of the game, but may change hands through the use of certain locations or because of cetain Crisis Cards.

In addition to the abilities listed below, the President and Admiral are given many important decisions to make by Crisis Cards.

These cards provide special actions that only the President can perform and provide him a wide range of powerful abilities.

Whichever player has the President title has control over this hand of Quorum Cards. These cards are kept secret, and there is no limit to the number of cards that may be in the President's hand.

The Admiral has two important abilities. First off, he starts the game with two nuke tokens. These tokens can be devastatingly effective against basestars, but are an extremely limited resource.

Second, the Admiral is the player who decides which destination the fleet travels to when jumping see "Jumping the Fleet" on the following page.

This decision can be extremely beneficial or harmful to the human players. Should the President or Admiral be revealed as a Cylon, the next player in the line of succession for that title claims it.

In addition, if the Admiral but not the President is placed in the "Brig", then the next player in line claims the Admiral title. If an Admiral stripped of his title later moves out of the "Brig", he does not automatically reclaim the title.

Note that if the President is in the "Brig", he keeps the President title and all associated abilities. Whenever a deck of cards runs out, the current player shuffles the appropriate discard pile to form a new deck.

Tokens and plastic ships are limited to the quantity provided, and can run out during the game. The current player always decides the order in which a component type is placed, and if there are not enough, he decides which ones are not placed.

Example: A Cylon attack Crisis Card is drawn that requires two basestars to be placed on the game board. There is already one basestar on the game board, so there is only one more that can be placed.

The current player decides which of the two basestars listed on the Cylon attack card to place on the game board. If all vipers are already in play and a player wishes to activate the "Hangar Deck" location, he may choose to move a viper from any space area to the "Reserves" so that he may pilot it.

Some play groups may find that it is too easy for the human or Cylon players to win the game. A group may decide before the start of the game to make the game easier for the humans or Cylons.

Pop-ins or long throws are allowed but are part of the dynamics of the game. Five missed shots result in a null-frame. You win the game by winning most rows.

You win a row by winning most frames on that row. If neither team wins a row a null-score play progresses to the next row. Most fouls result in a free throw.

Personal fouls attempts to injure of an extreme nature means that the offender is ejected for at least one row of play. There are literally no rule books.

Most games happen without any referee. If one player or team wins an entire row, the game is over. NULL SCORE: Five missed shots a missed shot hits the ball return backdrop but does not go in from either player means that a frame is marked null and play progresses to the next frame.

Null scores do not impede the progress of the game. An entire Row can be null and play progresses up to the next. The gray squares are scored separately.

These are a balance of penalty bonus points. Important in league play but not in a scrub game. Since complicated league games have almost disappeared, team captains have started to use the gray squares to mark substitutions, line rotations and side bets.

Other than the regular-league games and Street pyramid, there is also a bar-game based on the popular sports. In Pyramid X, one scores points by shooting a pyramid ball at a single goal a few feet away from the player.

The Twelve Colonies are wasted and in ruins. But the Colonial Fleet is there, to face Cylon spaceships and protect what it is left of Mankind. The innovative game system features easy to learn rules, a unique set of maneuver cards for each spaceship, and two exclusive devices — the control panel and the rotating miniature base.

You will be able to relive the exciting combat sequences from the TV series on your tabletop, just a few minutes after opening the box! The Cylons were created by man.

They evolved. They rebelled. Licensed by Universal Studios ,

Battlestar Galactica Rules

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